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Whether you're a "Newbie" or a "Grandmaster," speaking the language of Sudoku is the first step toward mastery. This glossary serves as the central hub linking every strategy on this site — from basic rules to expert-level patterns. Bookmark it for quick reference during your solves.
Cell
The smallest unit of the game. A single square that holds exactly one digit. There are 81 cells in a standard 9x9 grid. Beginner
Row
A horizontal line of 9 cells spanning the full width of the grid. Each row must contain the digits 1–9 exactly once. Beginner
Column
A vertical line of 9 cells spanning the full height of the grid. Each column must contain the digits 1–9 exactly once. Beginner
Block (Box / Region)
One of the nine 3x3 squares outlined by thicker borders. Each block must contain the digits 1–9 exactly once. Beginner
House (Unit)
A collective term for any Row, Column, or Block. All three are "houses" — and each must contain 1–9. This term is used heavily in advanced technique descriptions. Beginner
Givens (Clues)
The numbers pre-filled at the start of the puzzle. They are fixed, cannot be changed, and form the foundation of all logical deductions. Beginner
Chute
A set of three aligned blocks — either three horizontal blocks (a row-chute) or three vertical blocks (a column-chute). Useful for scanning techniques. Intermediate
Candidates
The set of possible numbers that could legally fit into a specific cell, based on what is already present in its row, column, and block. Usually recorded as Pencil Marks. Beginner
Pencil Marks
Small candidate digits written inside a cell to track possibilities. Typically arranged 1–3 on the top, 4–6 in the middle, and 7–9 on the bottom. The essential tool for Medium puzzles and above. Intermediate
Cross-Hatching
A scanning technique where you "project" the rows and columns that already contain a specific number to find the only valid cell in a 3x3 block where that number can go. The most fundamental solving strategy. Beginner
Full House
When 8 out of 9 cells in a house are filled, leaving only one possible choice for the last cell. The easiest move in the game — always scan for Full Houses before anything else. Beginner
Naked Single
A cell where only one specific digit can possibly fit because all other eight digits are visible in its row, column, or block. The second most fundamental move after the Full House. Beginner
Hidden Single
When a digit appears as a candidate in only one cell within a house, even if that cell has other candidates listed. It must go in that cell because it has nowhere else to go in that house. Beginner
Conflict
When the same number is placed (or appears as a candidate) twice in the same row, column, or block. A conflict always means a mistake has been made somewhere earlier in the solve. Beginner
Unique Rectangle (Deadly Pattern)
A board state where a pattern of two digits in four cells would allow for two valid solutions — which violates the fundamental rule that every legitimate Sudoku has exactly one solution. This "uniqueness" principle can actually be used as a valid logical deduction to eliminate candidates. Advanced
Bifurcation
The technical term for guessing — picking a candidate and following the logic chain to test it. Also called "trial and error." Most serious solvers avoid this entirely, as every valid Sudoku can be solved without it. Advanced
Snyder Notation
A restricted pencil-marking method where you only write marks when a candidate can fit in exactly two cells within a block. Keeps grids cleaner than full candidate notation and is ideal for beginners learning to use pencil marks. Intermediate
Difficulty Legend:
Beginner
Easy and Medium puzzles
Intermediate
Medium and Hard puzzles
Advanced
Hard and Expert puzzles